
Which is important when applying a LUT as not all clips will react the same to it depending on their luma and chroma values. Levels and Hue and Saturation, for example. Finally! The second big thing is that mLUT gives you a whole set of strait forward, key-framable, controls to fine tune the look of the LUT. MLUT is the first LUT plugin for FCP X that allows you to load LUTs directly into the inspector.
Colorfinale vs mlut movie#
They were originally used to emulate the film a movie would eventually be printed out to but quickly people figured out they could be a powerful color grading tool.

For the NLE this lets you give a look to your film but uses less power to process and playback. In my experience LUTs can make more subtle and specific changes to an image in a way that filters can’t. Unlike an effect plugin, which is just like painting over top of the existing image. If you’re not familiar with LUTs (Look Up Tables) here is a link that explains the technical mumbo jumbo in detail: LUTs Basically they take the chroma and luma values of an image and reassign them new display values based on an algorithm in a “Look Up Table”. Adding to the lineup they’ve just released mLUT. Everything they bring out is solid, useful, and fairly priced. mObject, mFlare, mHUD, among other plugins, there’s a long list. MotionVFX is what I consider to be the best plugin developer for the Apple Pro Apps. They are working on it but there seems to be recurring issues every time a new version of FCP X comes out.

With Magic Bullet Looks you can load LUTs and you have control but first you have to pay the fairly heavy entry fee to own it and then you have to load an external interface to use it and, in my experience, it is less then reliable. LUT Utility allows the loading of LUTs but you have to go through the System Preferences app and it really lacks any controls to tweak the effect of the LUT in the inspector. Some workaround or and issue because of the design. Up to this point there have been a couple plugins for Final Cut Pro X that allow the use of LUTs, but there always seems to be a compromise of some kind with them.
